Tomodachi Life R.o.b

The series symbol for the Tomodachi universe seems to be loosely based on the house a couple owns after marriage, albeit with a slightly altered window. Treasure's description in Tomodachi Life clearly references his playability in Super Smash Bros. The Tomodachi universe refers to the Super Smash Bros. Series' collection of properties that hail from the handheld exclusive Tomodachi Life and Tomodachi Collection series for Nintendo DS and Nintendo 3DS where players watch over the more-than-often ridiculous lives of their Mii characters, as they go about and perform daily activities, make friendships, and start romantic relationships (to.

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  • One of the 'small talk' conversations with Miis has one to The Legend of Zelda.
    'It's not healthy to keep things bottled up. Except for potions and fairies.'
    • In addition, one of the things islanders can mumble in their sleep is 'It's dangerous to go alone! Take this!' Another thing an islander can mumble in their sleep is the ever popular 'Do a barrel roll!'
  • In the UK, the name for the '50 years in the future' dream is 20XX.
  • In the US, the description for the R.O.B. toy mentions that the character is a Smash brawler.
  • The description for the punching bag:
    With this, you can sting like a tiger and have the eye of the bee. Or something like that.
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  • The description for the Clay figure references Animal Crossing. ('Did you find this underground?') It could also be a reference to Pikmin, as the second game contains a treasure that looks like the figure that you find in one of the underground dungeons.
  • The description of the Trucker Hat has a shout out to Pokémon.
    'This hat is the best. In fact, it's the very best. Why? Slip it on and find out!'
  • Take a closer look at the Arcade apartment design. While the names are too blurry to see, the attract screens closely resemble 1941, Commando, Grand Prix, and Gradius.
  • In the Cinema apartment design, the sci-fi battle onscreen seems to be happening right outside Spacedock.
  • The description for the disco ball includes lyrics to one of KC and the Sunshine Band's most famous songs.
  • 1889, the year Nintendo was founded, is referenced in several places, such as on a poster in the Music room, and on several shirt designs wherever the establishment date fir the fictional Mii Wear brand is shown.
  • One of the things the Miis can say when they're sitting in front of a fan is 'All your fans are belong to us!'
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    • Also, 'Exterminate!' in the Europe/UK edition.
  • Pay attention to your Miis playing the Wii U! The poses and noises that emit from the scene are from Game & Wario and Nintendo Land!
  • The description for the tweed dress:
    • The Puffy Vest proclaims:
    • And the Sailor Dress:
    Go boating, or maybe fight some crime, in this lovely sailor dress.
  • One of the morals from the Superhero dream in the US version:
    • Another moral in the US version:
    Remember, kids. The only thing to fear is fear itself and also spiders.note
  • The description for the red-and-white striped shirt mentions that wearing this lets you stick out in a crowd.
  • The description for the peach food item says that it's a fruit fit for a princess.
  • In one dream, there's a different shout-out depending on the version, where a Mii is struggling with push-ups, eats a specific food, and then starts doing them effortlessly at high speed.
    • In Europe, said food is spinach, a clear reference to Popeye's Once an Episode power-up.
    • In North America, the food is a red chili pepper, a more subtle reference to Mario & Luigi: Superstar Saga; there, they were an item that increased attack power and weight (making jumping animations much faster).
  • During a fight flashback if it's the 'chuck random objects at one another' flashback, one of the Mii's may shout 'FALCONTHROW!' at the other.
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  • The Pinafore dress's description is a reference to Alice in Wonderland.
    Throw this on for a hop down the rabbit hole. Beware the Jabberwock.
  • The Rain interior design's description references Singin' in the Rain.
    A great setting for singin' and dancin'. Otherwise it gets fairly dramatic in here.
  • The Safety Helmet resembles a Mettaur helmet.
  • The description for the cowbell item says 'Everyone could use a little more cowbell.'
  • In the PAL version, the default name for the heavy metal song is 'Eternal Darkness.'
  • Occasionally, a Mii will ask you what your favorite type of game is, and one of the possible answers is 'Puzzle.' Selecting it will have your Mii note something along the lines of a true gentleman or lady never leaving a puzzle unsolved.
  • In the PAL version, the description for the Space Station interior warns that there are 'no plumbers in space.'
  • Outgoing Miis reference the song 1999 when they say 'I wanna go party with my friends. Party like its a good year to party.'
  • The Scandinavian interior's description says 'Some assembly required', most likely a reference to the Sweden-based IKEA.

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Without him, you might not be playing video games today.
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In the wake of The Great Video Game Crash of 1983, Nintendo needed to give their upcoming console, the NES, an edge to make it attractive to market to leery vendors and customers alike. The answer came by packaging a toy and promoting the NES as your means of interacting with it (and could play other games on the side, ostensibly). The Robotic Operating Buddy, or R.O.B., was that toy, and it worked just enough for word-of-mouth to take over selling the systems. His role completed, the plucky little robot was quietly retired, but he continues to live on in the hearts of nostalgic fans and retro hobbyists alike.

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In reality, R.O.B.'s only been formally compatible with two games — Gyromite, his pack-in titlenote and Stack-Up. Both games star Professors Hector and Vector as they work together with R.O.B to bypass obstacles and achieve given win conditions, with most of the gameplay switching between controlling the professors and inputting instructions for R.O.B. to follow.

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R.O.B.'s cameos

Although R.O.B.'s original purpose is fairly obscure nowadays, he is best known by fans for his myriad of cameos throughout several Nintendo games.

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  • StarTropics: Nav-Com is essentially a purple-tinted R.O.B.
  • Kirby's Dream Land 3: Appears alongside Professor Hector as a goal of a Heart Star mission.
  • Star Fox series: ROB 64's English name is in honor of the original R.O.B. (In Japan, he's NUS 64 after the development name of the console he debuted on.) Also, the Direct-i drone introduced in Star Fox Zero bears a heavy resemblance to R.O.B.
  • WarioWare: Appears in several microgames throughout the series, generally having to do with in-universe Nintendo enthusiast 9-Volt and his friends.
  • F-Zero GX: Appears as a background element in the Port Town: Aero Dive track. This carries over to its appearance as a stage in Super Smash Bros..
  • Pikmin 2: R.O.B.'s head along with several Stack-Up blocks are some of the obtainable treasures.
  • Mario Kart DS: R.O.B. is a playable character, even including a kart based on Stack-Up.
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  • Super Smash Bros.: R.O.B. has been a playable character since Brawl. The Subspace Emissary story mode from Brawl prominently features R.O.B. models as enemies, and the titular Subspace Emissary turns out to be a R.O.B. himself.
  • Tomodachi Life: Appears as an obtainable artifact in-game.
  • The Legend of Zelda: Majora's Mask 3D: R.O.B. appears in the Curiosity Shop, a cameo that was not featured in the original N64 release.
  • amiibo: R.O.B. has received a figure based on his Smash Bros. appearance (in two different colors, Red Japanese Famicom and Grey Western NES), and a handful of other games have their own R.O.B. content tied to the figure:
    • Super Mario Maker and Yoshi's Woolly World unlock R.O.B. costumes for their characters.
    • In WarioWare Gold, R.O.B. is one of the characters that Wario can make a sketch of when the figure is scanned.
    • Chibi-Robo!: Zip Lash and Kirby: Planet Robobot also have R.O.B.-themed unlocks from the amiibo figure, but R.O.B. does not personally appear in those games.
  • Awesome, but Impractical: As cool as it is to have a Robot Buddy to play games with, the simple truth of the matter is that R.O.B. is too slow and cumbersome to be a reliable partner. In Gyromite, it's far more effective to just push the buttons on the second controller yourself if you don't have another player to help you. Not to mention the peripheral only worked for two games anyway.
  • Console Cameo: As a piece of hardware, R.O.B.'s appearances in later games qualify as this.
  • Cute Machines: R.O.B. is a little robot with big eyes who plays video games.
  • Endless Game: Both games just loop around to the beginning if you complete all their levels.
  • Fake Difficulty: Gyromite's gimmick is that gyros need to be spun up and placed on pedals which will then depress one of the controller buttons, moving same-colored pillars in the game level. The timing of R.O.B.'s movements made this problematic in busier sections. It is perfectly possible to simply do this by hand, saving the player a lot of frustration.
  • Fun with Acronyms:
    • Robotic Operating Buddy, of course.
    • Also, in his Pikmin appearance: Remembered Old Buddy.
  • Genre Shift: Gyromite had side-scrolling platformer elements and Video-Game Lives; Stack-Up is shown from an overhead view and has no real lose condition.
  • His Name Really Is 'Barkeep': R.O.B. has only ever been called 'Robot' in his homeland.
  • Interface Screw: One enemy in Stack-Up, Flipper, depresses buttons as he hops across the playing field, possibly adding extra inputs for R.O.B. to follow if he completes a row.
  • Labcoat of Science and Medicine: Both professors. What their field of study is, is never explained.
  • Misbegotten Multiplayer Mode: An inversion. Given how it is structured, Gyromite is completely playable without the robot, turning what normally is a slow, cumbersome game into a frantic cooperative dash through the levels when played with a second person. Of course, then you'd have to worry about them being an asshole and squishing your player.
  • Never Wake Up a Sleepwalker: Game B in Gyromite sees Professor Hector sleepwalking to the right, automatically climbing any ropes he finds. It's up to the player to keep him from blundering into Smicks or pillars.
  • Palette Swap: The Famicom Robot is red and eggshell white, similar to the Famicom. The international R.O.B. is silver and grey, like the NES.
  • Player Versus Player: Stack-Up's Bingo (2P) mode pits the professors against each other for control of R.O.B., fighting to get more blocks on their side of his platforms.
  • Portmantitle: Gyro + Dynamite.
  • Robot Buddy: When it's two-thirds of his full name, you'd expect this to be obvious.
  • Scoring Points: Stack-Up's goals.
  • Sir Cameos-a-Lot: R.O.B. was released with only two compatible games (Gyromite and Stack-Up) and was swiftly forgotten as the Nintendo Entertainment System took off in popularity. Nowadays, R.O.B. is best known for his cameos in multiple Nintendo games, including his playable appearances in Mario Kart DS and Super Smash Bros..
  • Swiss Army Appendage: R.O.B.'s hands can either be claws meant for holding gyros or soft foam grips meant for holding blocks.
  • Timed Mission: Gyromite's game modes make you lose a life if you run out of time; Stack-Up just penalizes you points.
  • Trademark Favorite Food: Smicks love turnips and will stop chasing after the professors to chow down on one.
  • Trojan Horse: The most famous one in video gaming.
  • Unusual User Interface: R.O.B. himself. While undeniably an interesting piece of gaming history, his two games just highlight how impractical he really was as anything but a novelty.
  • Zero Effort Game: Stack-Up is played entirely on the honor system, as the game has no way to verify if you've arranged the colored blocks properly. Once you input that you've satisfied the win conditions, bingo. You win.
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