Tomodachi Life Office

JUNKO TSUDA
Executive Director, U.S.-Japan Council (Japan)

Junko Tsuda joined the TOMODACHI Initiative in November 2016 from the Public Resources Foundation, where she has been responsible for fundraising and communications since 2015. Prior to her non-profit work, Ms. Tsuda performed communications and HR functions during a career in international companies in Japan that included Walt Disney Co., Cartier Japan, Hilton International, ING Life Insurance and GE. She led initiatives on women’s career advancement at GE and ING. She started volunteer work for Tohoku reconstruction and supporting social entrepreneurs after the Great East Japan Earthquake. She is a 2015 Alum of the Japanese Women’s Leadership Initiative (JWLI). Ms. Tsuda was born and raised in Hiroshima, and received a BA in International Studies at Tsuda College.

QR codes to scan of Jeff's Mii islanders in Tomodachi Life for Nintendo They are residents of jvgsjeff's Wolf Bobs Island. Below are all my QR Codes for Tomodachi Life along with some normal Mii Plaza ones! Please keep in mind that if you scan them to a game that is from a different region than North America, they will Amy Rose - Sonic the. Tomodachi Life is a life simulation video game developed by Nintendo SPD and published by Nintendo for the Nintendo 3DS.The game, which is a direct sequel to the Japan-exclusive Nintendo DS title Tomodachi Collection, was released in Japan in April 2013, June 2014 worldwide and July 2014 in South Korea.The game received positive reviews and good sales records. During a birthday, a room showing a clothed table with presents back-dropped by ribbons is shown. This appearance is reused in Tomodachi Life. The suite room interior, from Tomodachi Collection, could potentially be what a hotel dorm room would look like in the building.

Tomodachi Life Emulator

MICHIYO HORITA
Director, TOMODACHI Programs & Partnerships

Michiyo Horita joined the TOMODACHI Initiative in October 2014 as a Program Manager. As Program Manager, she manages TOMODACHI programs that focus mainly on students from junior high to college and university levels. She has extensive experience in public relations and program management and has worked in various fields such as education, IT and medical devices in both the private and public sectors. Prior to joining the TOMODACHI Initiative, she has worked as Japan Manager of Australia-Japan Foundation of Australian Embassy in Japan, where she was responsible for various exchange programs and grant management, in addition to projects in Tohoku after the Great East Japan Earthquake and Tsunami. She is committed to utilizing those experiences to support the TOMODACHI Generation.

AYA HASHIMOTO
Program Manager, TOMODACHI Initiative

Aya Hashimoto is a Program Manager for the TOMODACHI Initiative. She manages and executes TOMODACHI Initiative programs geared toward developing high school, college students and young professionals. Prior to joining TOMODACHI Initiative, Ms. Hashimoto served with the U.S. Forces Japan. During her time with U.S. Forces Japan, she managed and was responsible for several projects and initiatives including a mentoring program that was recognized as a best practice. She participated in Operation Tomodachi in 2011 as a Logistics Coordinator. Ms. Hashimoto has 20 years of business experience in the U.S. and Japan’s private and government sectors holding positions directly reporting to senior management, including company presidents and military high ranking officials. She holds a Bachelor’s Degree in Humanities from Keisen Woman’s College and a Master of Business Administration from the University of Phoenix.

UYANGA ERDENEBOLD

TOMODACHI MetLife Women’s Leadership Program Manager, TOMODACHI Initiative

Apartment

Uyanga Erdenebold joined the TOMODACHI Initiative in May 2019 as the Program Manager for the TOMODACHI MetLife Women’s Leadership Program (TMWLP), a ten-month leadership development program that pairs female Japanese university-level mentees with mid-level career female mentors. Ms. Erdenebold is an experienced public diplomacy professional with over seven years of experience managing multiple educational and cultural exchanges and scholarship programs, as well as alumni outreach programs with the U.S. Department of State. She is a 2007 recipient of the Fulbright Fellowship and completed her graduate studies in Library and Information Science at the Louisiana State University (LSU).

KANA TAKAGI
Program & Development Coordinator, TOMODACHI Initiative

Kana Takagi joined the U.S.-Japan Council in 2016 as a staff member of the U.S.-Japan Council and the TOMODACHI Initiative. She currently serves as Program & Development Coordinator in the Tokyo office. She helps to provide administrative and operational support for programs implemented and managed by the TOMODACHI Initiative. Previously, she served as Administrative Assistant and Alumni Coordinator. She is an alumna of two TOMODACHI programs: the TOMODACHI MetLife Women’s Leadership Program and Building the TOMODACHI Generation. She holds a B.A. in Political Science from Keio University, Tokyo.

SAVANNAH SHIH

Program Assistant, TOMODACHI Initiative

Savannah Shih joined the TOMODACHI Initiative in 2018 and provides support for TOMODACHI programs and communications as a Program Assistant. She has previously worked as a research assistant on East Asian and U.S.-Japan relations at various institutes in Washington, D.C., including the Woodrow Wilson International Center for Scholars and the East-West Center. She also interned at the U.S.-Japan Council in Tokyo in 2017. Originally from California, Ms. Shih holds a B.A. in International Affairs from Northeastern University and an M.A. in Asian Studies from George Washington University.

KAORU UTADA
Director, Programs & Partnerships

Kaoru Utada is a Japanese-American Shin-Nisei (new second generation) “reverse import” from New York. Ms. Utada joined the TOMODACHI Initiative as a Program Manager in March 2013 and has developed and managed over 20 programs annually that provided opportunities to students and young professionals with a focus on promoting educational, cultural and leadership opportunities. Having entered into the role of Alumni Manager in October 2015, she is excited to be able to continue to foster the “TOMODACHI Generation” of leaders, thinkers and doers committed to the improvement of their communities and countries by addressing the issues surrounding the world today. Prior to joining the TOMODACHI Initiative, Ms. Utada worked for close to ten years in the broadcast news industry where she directed and produced news segments at both American and Japanese television networks (ABC News, Fuji TV, and NHK) covering a wide variety of topics related to social, economic, political, and international news. Ms. Utada first joined the U.S.-Japan Council in 2010 as an inaugural member of the Emerging Leaders Program; nominated and selected for her work in New York founding and leading a 501(c)3 nonprofit (HAA Inc.) that unifies young bilingual bicultural Japanese Americans who have been educated in the Japanese Weekend School system across the 50 states and beyond. Ms. Utada has also collaborated with Hibakusha (survivors of the atomic bombs) to help tell their stories to the next generation in the United States; worked with the Human Rights Watch to research corporate social responsibility of Japanese businesses; and created a documentary with Stanford University on the educational opportunities for students from the Tohoku region in post-3.11 Japan. Ms. Utada is an alumna of Skidmore College, having graduated with a degree in Asian Studies and Psychology.

Alumni Coordinator, TOMODACHI Initiative

Yukari Shishido serves as the Alumni Coordinator at the TOMODACHI Initiative. Her primary responsibilities include managing the online platform for TOMODACHI alumni (TOMODACHI ALUMNI CONNECT) that connects and engages alumni to provide various opportunities and information. She also supports many alumni-related programs. Ms. Shishido is from Fukushima and experienced the Great East Japan Earthquake in 2011 when she was in high school. She saw the ways in which the U.S. cooperated with Japan to reconstruct the disaster-affected regions and realized the importance of bilateral relationships. In 2017, she studied abroad in Boston and participated in the TOMODACHI Daiwa House Student Leadership Conference IV, where she learned ways to further the U.S.-Japan relationship and became passionate about strengthening the alumni community we call the TOMODACHI Generation. She holds a Bachelor’s degree in International Relations from Saitama University.

MAKI UEYAMA
Marketing & Communications Manager, TOMODACHI Initiative

Maki Ueyama joined the TOMODACHI Initiative in March 2019 as the Marketing & Communications Manager. She has years of diverse experience the field of media, particularly focused on media relations, customer relations, and CSR. Ms. Ueyama previously worked at Nippon Television Network Corporation, Yahoo Japan Corporation, and Kurashicom Inc., among other media companies. She holds a bachelor’s degree in Communication from Regis College, Massachusetts, in the United States.

HIROMIKATO
Administrative & Office Manager, TOMODACHI Initiative

Hiromi Kato joined the TOMODACHI Initiative in August 2014 and is in charge of administrative work, office management and general book keeping. In addition, she assists the Executive Director and with the logistics for events held by TOMODACHI. Prior to working for TOMODACHI, Ms. Kato worked for two French companies; in one organization, she worked as an Executive Assistant for the Chairman of the Financial Department and as an Administrator/Coordinator for the Quality Control Department at a Kitchen and Home Appliance company. Ms. Kato also worked as a Trade Manager for the U. S. State of Oregon Japan Representative Office. In this capacity, she introduced various Oregon products to the Japanese market for new business development and to increase existing business, and assisted with general affairs at the office for 7 years. She has a diploma from Portland State University, Oregon, in the United States as an economic major, minoring in business administration.

  • Above are the Tokyo-based TOMODACHI team. For information on the Washington, DC TOMODACHI team, click here
Tomodachi Life
Developer(s)Nintendo SPD
Publisher(s)Nintendo
Director(s)Noriyuki Sato
Ryutaro Takahashi
Eisaku Nakae
Producer(s)Yoshio Sakamoto
Composer(s)Daisuke Matsuoka
Asuka Ito
Platform(s)Nintendo 3DS
Release
  • JP: April 18, 2013
  • NA: June 6, 2014
  • EU: June 6, 2014
  • AU: June 7, 2014
  • ROK: July 17, 2014
Genre(s)Life simulation
Mode(s)Single-player

Tomodachi Life[a] is a life simulationvideo game developed by Nintendo SPD and published by Nintendo for the Nintendo 3DS. The game, which is a direct sequel to the Japan-exclusive Nintendo DS title Tomodachi Collection, was released in Japan in April 2013, June 2014 worldwide and July 2014 in South Korea. The game received positive reviews and good sales records. Many reviewers praised the gameplay but criticised the minigames. Its name means Friend Life.

Gameplay[edit]

The game begins with the player naming their island and creating or importing their personal Mii, who is referred to as the player's 'look-alike' and lives in an apartment building. The building holds up to 100 Miis. (or more depending on the date of the release of your copy)

The player visits a married couple's house, where they can be seen playing with their baby.

The player can import Miis from the system's Mii Maker, other devices or QR codes or create them from scratch using the 3DS's camera or the in-game Mii Maker. The Miis are voiced by a text-to-speech software and have unique personalities. Miis can then perform various actions, such as eating, trying on different outfits, falling in love with each other, and engaging in many leisure activities. As more Miis are added to the island, many strange and curious interactions can occur between them, such as friendship, romance, rivalry, romantic relationships and families. As the game goes by, the player unlocks more stores, clothes, food, and places for the Miis to play. They can even unlock a port, where they can give and 'trade' goods with other islands.

Tomodachi Life Rom

Development[edit]

Tomodachi Life Office

In May 2014, a playable demo of the game was distributed to Platinum members of Club Nintendo in North America, the data of which could be transferred to the final version to unlock a bonus in-game item.[1] The game is bundled with two Nintendo eShop download codes for a 'Welcome version' demo, which can be given to friends.[2] A slightly different demo version was later publicly released for download via the Nintendo eShop. This version does not unlock any features in the full game.

Following the announcement of a worldwide release, controversy arose concerning the impossibility of same-sex relationships. Nintendo stated, 'The ability for same-sex relationships to occur in the game was not part of the original game that launched in Japan, and that game is made up of the same code that was used to localise it for other regions outside Japan.' [3] In May 2013, it was widely reported that a bug in the original Japanese version of the game, which enabled same-sex relationships, was patched by Nintendo.[4] This was refuted by Nintendo in a statement made April 2014, explaining that same-sex relationships were never possible, and that the patch in fact fixed a different issue.[5] Despite various campaigns from users, Nintendo stated that it would not be possible to add same-sex relationships to the game, as they 'never intended to make any form of social commentary with the launch of the game',[6] and because it would require significant development alterations which would not be able to be released as a post-game patch. The company later apologised and stated that if they were to create a third game in the series they would 'strive to design a gameplay experience from the ground up that is more inclusive, and better represents all players.'[7]

Reception[edit]

Tomodachi Life has received positive reviews. It holds an average of 72% and 71/100 on review aggregate sites GameRankings and Metacritic, respectively.[8][9][10]IGN gave the game a score of 8.4, calling it 'a surprisingly funny and rewarding experience.'[11]Polygon gave Tomodachi Life a 7.5 out of 10, praising its likeability despite certain aspects being repetitive.[12]GamesRadar gave the game 4 out of 5 stars, praising its weird humor and relaxing gameplay, whilst criticising the minigames for being too simple.[13]GameTrailers gave the game a score of 6.0, stating 'the pervasive sense of quirkiness in Tomodachi Life works, but can’t sustain the entire game.'[14] The game has received criticism for not enabling relationships between Mii characters of the same sex; Nintendo of America later apologized for failing to include same-sex relationships in Tomodachi Life, stating that it wasn't possible for NoA to change the game's design, or for Nintendo to change this aspect in a post-ship patch. It also noted that 'if we create a next installment in the Tomodachi series, we will strive to design a game-play experience from the ground up that is more inclusive, and better represents all players.'[15][16]

Tomodachi Life was the best seller in the Japanese video game market during the week of its release, selling about 404,858 units.[17] By September 2014, its global sales reached 3.12 million units.[18] As of December 31, 2019, Nintendo has sold 6.55 million units of the game worldwide,[19] making it one of the top 10 best selling games on the 3DS.

Legacy[edit]

A stage based on Tomodachi Life appears in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate.[20]Miitomo, a social networkingmobile app for iOS and Android devices, was released in March 2016. The app was created by the same core team who developed Tomodachi Life, and features very similar ideas. In 2016, a similar game involving Miis, Miitopia, was released in Japan.[21] It was released worldwide the following year.

Notes[edit]

  1. ^Known in Japan as Tomodachi Collection: New Life (Japanese: トモダチコレクション 新生活, Hepburn: Tomodachi Korekushon: Shin Seikatsu)

References[edit]

  1. ^'Club Nintendo Distributing Tomodachi Life Demo Codes to Select Platinum Members - 3DS News @ Nintendo Life'. Nintendolife.com. Retrieved May 21, 2014.
  2. ^MacDonald, Keza (May 21, 2014). 'Tomodachi Life Comes With 2 Free Demos to Give to Friends'. Kotaku UK. Retrieved May 21, 2014.
  3. ^'Nintendo resists #Miiquality campaign to let Tomodachi Life gamers play gayk=Guardian News'. Associated Press. May 7, 2014.
  4. ^Ashcraft, Brian (May 8, 2013). 'Rumor: Bug Makes Gay Marriage Possible in Nintendo Game [Update]'. Kotaku.com. Retrieved June 12, 2014.
  5. ^Parfitt, Ben (April 10, 2014). 'VIDEO: Nintendo to give Tomodachi Life a shot in the West | Games industry news | MCV'. MCV. Retrieved June 7, 2018.
  6. ^lang, Derrik (May 7, 2014). 'Nintendo Says No to Virtual Equality in Life Game'. Associated Press. Abcnews.go.com. Archived from the original on May 12, 2014. Retrieved May 21, 2014.
  7. ^'We are committed to fun and entertainment for everyone - Nintendo Official Site'. Nintendo.com. May 9, 2014. Retrieved May 10, 2014.
  8. ^'Tomodachi Life for 3DS'. GameRankings. CBS Interactive. Retrieved February 8, 2017.
  9. ^'Tomodachi Life for 3DS Reviews'. Metacritic. CBS Interactive. Retrieved June 8, 2014.
  10. ^'Nintendo Apologizes For Not Putting Gay Marriage In Tomodachi Life'. Kotaku. Kotaku. Retrieved June 8, 2014.
  11. ^Otero, Jose (June 6, 2014). 'Tomodachi Life Review'. IGN. Retrieved June 8, 2014.
  12. ^McElroy, Griffin (June 6, 2014). 'Tomodachi Life review: semi charmed'. Polygon. Retrieved June 6, 2014.
  13. ^Gilbert, Herbert (June 6, 2014). 'Tomodachi Life review'. GamesRadar. Retrieved June 8, 2014.
  14. ^Moore, ben (June 6, 2014). 'Tomodachi Life - Review'. GameTrailers. Retrieved June 8, 2014.
  15. ^'Nintendo Apologizes For Omitting Gay Marriage From 'Tomodachi Life''. NBC News.
  16. ^Jason Schreier. 'Nintendo Apologizes For Not Putting Gay Marriage In Tomodachi Life'. Kotaku. Gawker Media.
  17. ^'This Week in Sales: Tomodachi Collection Sees Big Launch Sales'. Siliconera. April 24, 2013. Retrieved February 2, 2014.
  18. ^'Supplementary Information about Earnings Release'(PDF). Nintendo. October 30, 2014. Retrieved November 29, 2014.
  19. ^'Top Selling Title Sales Units - Nintendo 3DS Software'. Nintendo. December 31, 2019. Retrieved January 30, 2020.
  20. ^'Tomodachi Collection: New Life stage'. IGN. March 14, 2014. Retrieved March 30, 2014.
  21. ^Otero, Jose. '5 Things We Learned About Miitomo and Nintendo's Digital Future'. IGN. Retrieved 1 April 2016.

Tomodachi Life Cheats For Love

Tomodachi

External links[edit]

Tomodachi Life Download Pc

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